ساخت بازی با Unity و Blender

دسته: طراحی و توسعه بازی
ساخت بازی با Unity و Blender

این کتاب برای هر کسی که می‌خواهد نحوه توسعه بازی خود را از طریق Unity و Blender بیاموزد و یک بازی قابل دسترس و درعین‌حال بسیار محبوب و قدرتمند ایجاد کند طراحی شده است. همراه با این کتاب نه تنها شما قادر به استفاده ماهرانه از ابزار خواهید شد، بلکه تمام مراحل ایجاد بازی از پایه را فرا خواهید گرفت. ویژگی‌های کتاب عبارتند از:
درک بهتر مراحل تولید بازی همراه با رویکردی گام‌به‌گام و صدها تصویر و نمونه کدها. یادگیری اصول ابزار قدرتمند و به‌کاربردن مفاهیم در عمل
یافتن شیوه طراحی و ساخت عناصر اصلی مورد نیاز برای یک بازی عالی، از شخصیت‌ها تا محیط
یادگیری نحوه ادغام هوش مصنوعی در بازی خود برای بازی‌های ماهرانه و جذاب
سال انتشار: 2015  |  تعداد صفحات: 250  |  حجم فایل: 6.52 مگابایت  |  زبان: انگلیسی

Building a Game with Unity and Blender
نویسنده:
Lee Zhi Eng
ناشر:
Packt Publishing
ISBN10:
178528214X
ISBN13:
9781785282140

 

قیمت: 4000 تومان

خرید کتاب توسط کلیه کارت های شتاب امکان پذیر است و بلافاصله پس از خرید، لینک دانلود فایل کتاب در اختیار شما قرار خواهد گرفت.

Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideasAbout This Book
Learn the fundamentals of two powerful tools and put the concepts into practice
Find out how to designand buildall the core elements required for a great game – from characters to environments, to props―
Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplayWho This Book Is For
This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.What You Will Learn
Design and create a game concept that will determine how your game will look and how it will be played
Construct 3D models of your game characters and create animations for them before importing them into the game
Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
Import and integrate game assets created in Blender into Unity―for example, setting up textures, materials, animation states, and prefabs
Develop game structures including a game flow, user interface diagram, game logic, and a state machine
Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence
Create particles and visual effects to enhance the overall visual aesthetic
Deploy the game for various types of platformsIn Detail
In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.
Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.Style and approach
A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.



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