یادگیری سی شارپ توسط توسعه بازی با یونیتی 2019

دسته: برنامه نویسی، طراحی و توسعه بازی
یادگیری سی شارپ توسط توسعه بازی با یونیتی 2019

سال انتشار: 2019  |  326 صفحه  |  حجم فایل: 22 مگابایت  |  زبان: انگلیسی

Learning C# by Developing Games with Unity 2019: Code in C# and build 3D games with Unity, 4th Edition
نویسنده:
Harrison Ferrone
ناشر:
Packt Publishing
ISBN10:
1789532051
ISBN13:
9781789532050

 

قیمت: 8000 تومان

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کتابهای مرتبط:

Learning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own. What you will learn Understand programming fundamentals with practice examples in C# Explore the interface and features of Unity 2019 Learn C# programming syntax from scratch Create a game design document and prototype level Explore intermediate programming topics and best practices Implement game mechanics, interactions, and UI elements with C# Who this book is for The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required. Table of Contents Getting to Know your Environment The Building Blocks of Programming Diving into Variables, Types and Methods Control Flow and Collection Types Working with Classes, Structs and OOP Getting Your Hands Dirty with Unity Movement, Camera Controls, and Collisions Scripting Game Mechanics Basic AI and Enemy Behavior Revisiting Types, Methods and Classes Exploring Generics, Delegates, and Beyond The Journey continues


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