اگر شما تازه شروع به یادگیری ++C کردهاید اما برخی از برنامهنویسیهای پایه را میدانید، بنابراین کتاب “یادگیری ++C برای توسعه بازی” مقدمهای برای یادگیری زبان ++C و API که برای ساخت برنامههای بازی و برنامههای کاربردی به آنها نیاز دارید، میباشد.
در این کتاب موارد زیر را خواهید آموخت:
یادگیری ویژگیهایی از قبیل متغیرها، اشارهگرها، کنترل جریان، توابع ورودی/خروجی، کلاسها، استثناءها، قالبها و کتابخانه قالب استاندارد (STL) استفاده از الگوهای طراحی برای سادهسازی کدنویسی و ایجاد بازی قویتر
مدیریت حافظه موثر برای بدست آوردن بیشتر خلاقیت
بارگذاری و ذخیرهسازی بازیها با استفاده از فایل ورودی/خروجی
پس از خواندن این کتاب، شما مهارت لازم برای ایجاد یک برنامه بازی موفق و سودآور یا توسعه برنامه کاربردی در بازار بازی مستقل امروز که بهطور فزایندهای رقابتی است، بدست خواهید آورد.
سال انتشار: 2014 | تعداد صفحات: 296 | حجم فایل: 2.64 مگابایت | زبان: انگلیسی
If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications.
Learn C++ for Game Development will show you how to:
Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL)
Use design patterns to simplify your coding and make more powerful games
Manage memory efficiently to get the most out of your creativity
Load and save games using file I/O, so that your users are never disappointed
Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you’ll have the skills to become a successful and profitable game app or applications developer in today’s increasingly competitive indie game marketplace.
The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.What you’ll learn
How to use the various C++ skill fundamentals: variables, pointers, flow controls, functions, I/O, classes, exceptions, and more
How to write C++ games using object-oriented programming techniques: classes, objects, inheritance, and polymorphism
How to use templates and the Standard Template Library (STL) in C++
How to work with design patterns in C++ game development
How to apply C++ to native game activities
How to master concurrency and the gains in performance it bringsWho this book is for
This book is for aspiring game developers with some previous programming experience who need to learn the critical C++ skills necessary to build game applications. C++ is the most popular programming language in use behind most game applications. Table of Contents
1. Beginning C++
Part 1: Procedural Programming
2. Writing a Guessing Game with C++ Types
3. Creating Calculators with Operators
4. Beginning C++ Game Development with Arrays
5. Functions, the Building Blocks of C++
6. Making Decisions with Flow Control
7. Organizing Projects Using Files and Namespaces
Part 2: Object Oriented Programming
8. Object-Oriented Programming with Classes
9. Controlling Data with Access Modifiers
10. Building Games with Inheritance
11. Designing Game Code with Polymorphism
12. Copying and Assigning Data to Objects
Part 3: The Standard Template Library
13. The STL String Class
14. STL Array and Vector
15. STL List
16. STL's Associative Containers
17. STL's Stack and Queue
18. STL's Bitset
19. Using the STL in Text Adventure
Part 4: Templates and Metaprogramming
20. Template Programming
21. Practical Template Programming
Part 5: C++ Game Development
22. Managing Memory for Game Developers
23. Useful Design Patterns for Game Development
24. Using File IO to Save and Load Games
25. Speeding Up Games with Concurrent Programming
26. Supporting Multiple Platforms in C++
27. Wrapping Up