هندبوک تشخیص چهره؛ رویکرد شبکه عصبی عمیق

قیمت 22,000 تومان

خرید محصول توسط کلیه کارت های شتاب امکان پذیر است و بلافاصله پس از خرید، لینک دانلود محصول در اختیار شما قرار خواهد گرفت.
سال انتشار: 2024  |  تعداد صفحات: 473  |  حجم فایل: 12.73 مگابایت  |  زبان: انگلیسی
Handbook of Face Recognition: The Deep Neural Network Approach, 3rd Edition
نویسنده
Stan Z. Li, Anil K. Jain, Jiankang Deng
ناشر
Springer
ISBN10:
3031435664
ISBN13:
9783031435669

 

عناوین مرتبط:


The history of computer-aided face recognition dates to the 1960s, yet the problem of automatic face recognition – a task that humans perform routinely and effortlessly in our daily lives – still poses great challenges, especially in unconstrained conditions. This highly anticipated new edition provides a comprehensive account of face recognition research and technology, spanning the full range of topics needed for designing operational recognition systems. After a thorough introduction, each subsequent chapter focuses on a specific topic, reviewing background information, up-to-date techniques, and recent results, as well as offering challenges and future directions. Topics and features: Fully updated, revised, and expanded, covering the entire spectrum of concepts, methods, and algorithms for automated detection and recognition systems Provides comprehensive coverage of face detection, alignment, feature extraction, and recognition technologies, and issues in evaluation, systems, security, and applications Contains numerous step-by-step algorithms Describes a broad range of applications from person verification, surveillance, and security, to entertainment Presents contributions from an international selection of preeminent experts Integrates numerous supporting graphs, tables, charts, and performance data This practical and authoritative reference is an essential resource for researchers, professionals and students involved in image processing, computer vision, biometrics, security, Internet, mobile devices, human-computer interface, E-services, computer graphics and animation, and the computer game industry.