سال انتشار: 2018 | 1199 صفحه | حجم فایل: 34 مگابایت | زبان: انگلیسی
Tomas Akenine-Moller, Eric Haines, Naty Hoffman
A K Peters – CRC Press
قیمت: 6000 تومان
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.